Gauthier Roussilhe
designer and researcher
on/for a limited earth

This website intends to reduce its contribution to digital industry ecological footprint. Therefore the whole site and server services has been thought over and the average page size has been reduced to 450,56kb (Low tech, High future).

Project: Implication

Intent: redefining link between technological tools and ecosystems exploitation; prototyping legislative tools for public participation and negotiation

Keywords: anthropocene, materiality, systems thinking, public participation

Project: Denbighshire Adaptation Game

Intent: researching flood risks adaptation strategies in North Wales and designing a board game to foster citizens’ consciousness

Keywords: climate change, coastal risks, game design, facilitation

Observation: Prats-de-Mollo

Intent: field research about a french village trying to reach energy autonomy by 2022 and contributing to their information design

Keywords: energy autonomy, citizen governance, systems mapping

Project: Ethics for Design

Intent: exploring what means ethics in today's design practice by interviewing designers and researchers and designing a free and interactive documentary for everybody to watch

Keywords: documentary, ethics, design education

Project: Willchain

Intent: designing a fictional service to question trust into new digital services and hyped technologies

Keywords: blockchain, willwriting, speculative design

Project: Seeder

Intent: exploring limits of applied ethics in an unethical industry and questioning designers' responsibility

Keywords: 3d printing, green washing, speculative design


My practice is based on the following principles:

  1. Designing while acknowledging human activities as primary driver for climate breakdown;
  2. Designing as a necessity of transition towards an Earth with limited resources and energy;
  3. Designing is an act of radically reducing consumption of resources within existing systems:
    • generate systemic feedback loops that reduce consumption of resources and energy;
    • counteract with rebound effect that is generally embedded in contemporary design practice;
  4. Designing is an act of engaging as less resources as possible while aiming for a maximum “transition effect”;
  5. Designing as territory-centred practice (ecosystems, human and non-human communities, climat factors; capabilities and limits);
  6. Putting design into politics as an act of negotiating collective habitability of the world;
  7. Designing as an economical act of anticipating externalities and thus the real cost of what it puts into the world.